About me
I’ve spent 14 years in gaming across a variety of Product Management, Production and UX roles. I’ve helped shape platform, internal tools and player facing features for games like Wildgate, Valorant, Battlefield 2042, League of Legends, and EVE Online. I care deeply about how things feel to the user, and I’ve shipped enough to know that good ideas only matter if you can actually get them out the door. I operate at both ends: shaping strategy and direction when that’s what’s needed, and rolling up my sleeves to help teams execute when it’s not. I genuinely love the collaborative, sometimes messy, middle working across art, design, engineering, insights, and leadership to take an idea all the way through to something players actually have in their hands.
I’ve contributed to massively successful software and gaming experiences for multiple studios

Professional values
Adaptability
Software development moves fast and plans change constantly. I stay oriented by keeping goals visible and clear, communicating early when things shift, and not getting precious about how we get there.
Empathy
I’m genuinely curious about what it’s like to be on the other side of something I’m building. Whether that’s a player, an engineer, or a leadership peer, their perspective always informs mine.
Integrity
I prioritize respect, authenticity, and honesty. I’d rather have an uncomfortable conversation early than a bigger one later. I try to be direct, give honest feedback, and admit when I’m wrong. That’s how trust gets built.
Problem-Solving
I like problems without obvious answers. I find the best solutions come from collaboratively working through the creative ambition, technical constraints, and business reality until something clicks.
A few favourite projects
Pente Case Study
Read my exploration into adapting the abstract strategy game Pente into a modern video game. Pente’s simple yet deep gameplay could compete with titles like Chess and Go, while appealing to strategic thinkers, social players, and competitive gamers. I propose features such as customizable visuals and online multiplayer modes, alongside strategies for player acquisition, retention, and monetization.

Zwift Home Screen
One of my proudest achievements at Zwift was leading the home screen redesign. In my role as Senior Product Manager, I provided product direction and leadership, ensuring the project met its seasonal deadline. Read about how I led this major update to improve usability and engagement for new and existing players.
