About me

I’m a Product Manager and Experience Designer with 12+ years of experience in the gaming industry. I’ve helped shape player-focused features for AAA titles like VALORANT, Battlefield 2042, League of Legends, and EVE Online. My proven expertise in software development and team leadership has driven projects that improved user flows, redesigned key interfaces, and delivered engaging experiences across multiple platforms for global audiences. I’m enthusiastic about blending creative design with smart strategy, always focusing on building intuitive, player-centric solutions that make a positive impact.

I’ve contributed to massively successful software and gaming experiences for multiple studios

Studio logos

Professional values

Adaptability

In fast-paced environments, I rely on transparency, resilience, and flexibility to adapt to change and drive positive outcomes.

Empathy

Whether for users or colleagues, curiosity and empathy drives me to understand others and craft thoughtful, supportive solutions.

Integrity

I prioritize respect, authenticity, and honesty in all interactions. I value feedback and am committed to continuous personal and professional growth.

Problem-Solving

I tackle challenges creatively and collaboratively, balancing trade-offs while integrating diverse perspectives to find the best path forward.

A few favourite projects

Pente

Pente Case Study

Read my exploration into adapting the abstract strategy game Pente into a modern video game. Pente’s simple yet deep gameplay could compete with titles like Chess and Go, while appealing to strategic thinkers, social players, and competitive gamers. I propose features such as customizable visuals and online multiplayer modes, alongside strategies for player acquisition, retention, and monetization.

Zwift

Zwift Home Screen

One of my proudest achievements at Zwift was leading the home screen redesign. In my role as Senior Product Manager, I provided product direction and leadership, ensuring the project met its seasonal deadline. Read about how I led this major update to improve usability and engagement for new and existing players.

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